DarkPower Skills
Skill details, effects, and extra notes for the DarkPower tree.
Bloody Bite
Skill Bloody Bite Level 1
Available with all weapons
Type
Active, Physical skill
Element
Weapon Dependent
MP
100
Combo start
Yes
Combo middle
Yes
Range
4
Description
A dark magic to feed on enemy's blood.
Inflict damage to a target and absorb a part of damage dealt as HP. The heal amount depends on your level.
Extras
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Skill Level:
Caster Level:
"Bloody Bite Enhancer" Registlet Level:
Dark Stinger buff is active:
Dark Stinger
Skill Dark Stinger Level 2
Available with all weapons
Type
Active, Physical skill
Element
Dark
MP
300
Combo start
Yes
Combo middle
Yes
Range
8
Description
The power of darkness in your right arm bursts.
Use 10% of the current HP and deal damage. Lower MaxHP for 10 seconds. (Up to 5 times.)
If you use Bloody Bite while this effect is active, remove the negative effect and heal HP.
Extras
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Skill Level:
Current HP:
Base STR:
Base VIT:
Number of stacks:
Eternal Nightmare buff is active:
Red Tear
Skill Red Tear Level 3
Available with all weapons
Type
Active, Physical skill
Element
Dark
MP
300
Combo start
Yes
Combo middle
Yes
Range
4
Description
Hatred turns to tears of blood and takes down foes.
When being targeted by a foe, you start bleeding. If not, reduce Aggro. HP Cost of Dark Energy is removed while it's active.
Extras
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Skill Level:
Cast Speed:
Eternal Nightmare buff is active:
Soul Hunter
Skill Soul Hunter Level 4
Available with all weapons
Type
Active, Physical skill
Element
Dark
MP
400
Combo start
Yes
Combo middle
Yes
Range
1
Description
My determination got the best of me.
Consuming HP raises the effect (max 10 Levels). Chance to inflict [Fear] on the target.
Get MP Recovery if the effect is raised and wield the hunted soul as a scythe to attack the surroundings.
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Katana
Power increases depending on DEX.
Chance to inflict Fear drops greatly.
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1-Handed Sword
Power increases depending on STR.
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2-Handed Sword
[Get the same effect when used with a Halberd]
Range (Radius) +2m
Chance to inflict Fear drops drastically.
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Bow
[Get the same effect when used with a Bowgun]
Power greatly drops, but activation is focused on target.
Chance to inflict Fear drops slightly.
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Staff
[Get the same effect when used with a Magic Device]
Chance to inflict Fear drops.
MP Heal Amount increases.
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Knuckle
Power increases depending on AGI.
Extras
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Weapon:
Skill Level:
Number of stacks:
[Fear] inflicted successfully:
Sacrifice
Skill Sacrifice Level 1
Available with all weapons
Type
Active, Physical skill
Element
Neutral
MP
100
Combo start
No
Combo middle
No
Range
4
Description
Curse an enemy by sacrificing your life.
Deal special damage using 10% of MaxHP. You will become Stunned if HP is not enough.
Extras
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Skill Level:
MaxHP:
Eternal Nightmare buff is active:
Demon Claw
Skill Demon Claw Level 2
Available with all weapons
Type
Active, Physical skill
Element
Dark
MP
400
Combo start
Yes
Combo middle
Yes
Range
8
Description
The demon inside rages for blood.
Attack the targets targeting allies. Attack up to 10 targets but damage is distributed. When activated, power increases as your HP is lower and does not generate Aggro.
Extras
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Skill Level:
Current HP Percentage:
"Focus Demon Claw" Registlet equipped:
Eternal Nightmare buff is active:
Regretless
Skill Regretless Level 3
Available with all weapons
Type
Active
Element
Neutral
MP
200
Combo start
Yes
Combo middle
Yes
Range
0
Description
Even if my life ends here. I shall have no regrets.
Restore all HP. Reduce MaxHP and enhance stats for a few seconds. (Can be overlapped.)
You will die when the effect ends.
First-Aid, Struggle, Revive Droplets Unavailable.
Extras
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Skill Level:
Number of stacks:
Eternal Nightmare buff is active:
Eternal Nightmare
Skill Eternal Nightmare Level 4
Available with all weapons
Type
Active
Element
Neutral
MP
300
Combo start
Yes
Combo middle
Yes
Range
0
Description
Are you living in a dream or a nightmare?
Constantly consume HP to lower monster's defense and enhance Dark Power skills up to level 3.
Raises Dark Resistance but lowers Light Resistance while active.
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All Weapons
Lowered defense amount depends on Dark Power's total level.
Raises max amount healed with Bloody Bite.
Raises Sacrifice's stability.
Raises Dark Stinger's power in proportion to the HP consumption.
Eases HP criteria for maximizing Demon Claw's power.
Red Tear's no. of attacks added.
Adds a slim chance of avoiding regret after Regretless.
Extras
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Skill Level:
Total skill points spent on Dark Power Skills:
Intimidating Evil Eye
Skill Intimidating Evil Eye Level 1
Available with all weapons
Type
Active, Magic skill
Element
Dark
MP
100
Combo start
Yes
Combo middle
Yes
Range
12
Description
Makes the target flinch with a sharp glare. The lower the target's level, the higher the chance to inflict [Flinch]. If unsuccessful, inflicts [Slow].
Not expected to deal much damage.
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All Weapons
The level of Eternal Nightmare increases the chance to inflict [Flinch].
Bewitching Evil Eye
Skill Bewitching Evil Eye Level 2
Available with all weapons
Type
Active, Magic skill
Element
Dark
MP
300
Combo start
Yes
Combo middle
Yes
Range
14
Description
Pins the target in place with evil power. Chance to inflict [Charm] on the target. Increases damage if the target is already charmed.
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All Weapons
Charm duration is extended based on the level of Eternal Nightmare.
Resistance duration remains unchanged.
Black Flame Evil Eye
Skill Black Flame Evil Eye Level 3
Available with all weapons
Type
Active, Magic skill
Element
Dark
MP
100
Combo start
Yes
Combo middle
Yes
Range
16
Description
Uses dark flames to burn the target who makes direct eye contact. Deals magic damage based on ATK or MATK, whichever is higher. Critical hit guaranteed when the enemy is targeting you.
Overusing black flames comes at a price...
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All Weapons
Power increases based on the level of Eternal Nightmare.
Chaotic Evil Eye
Skill Chaotic Evil Eye Level 4
Available with all weapons
Type
Active, Magic skill
Element
Weapon Dependent
MP
500
Combo start
Yes
Combo middle
Yes
Range
12
Description
Swirling chaos torments the enemy. Exploits the target's weak element to deal magic damage and inflicts a status ailment (randomly selected from 10 types). Damage greatly increases if successful. Ignores Guard when the enemy is targeting you.

