Skill Tree

Minstrel Skills

Skill details, effects, and extra notes for the Minstrel tree.

10 skills Back To Skill Menu

Healing Song

Skill Healing Song Level 1


Magic Device/Staff/Bowgun/Bow/2-Handed Sword/Katana only

Type

Active

Element

Neutral

MP

100

Combo start

Yes

Combo middle

Yes

Range

0

Description

A break for travelers. Increases EXP Gain and Natural Regen when not in combat. Grants additional HP and MP recovery when the battle ends, based on the battle duration.
Cannot be sung at the same time with other songs.

All Weapons

[Acoustic Buff]
Continuing a song skill for a certain period of time transforms it into an acoustic buff (permanent effect).

MP cost of song skills and time to transform the next song into an acoustic buff increase as more songs become acoustic buffs.

Extras

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Skill Level:
Number of stacks:
"Guitarist" Registlet Level:

Fairy Song

Skill Fairy Song Level 1


Magic Device/Staff/Bowgun/Bow/2-Handed Sword/Katana only

Type

Active

Element

Neutral

MP

100

Combo start

Yes

Combo middle

Yes

Range

0

Description

A fairy's guidance. Increase accuracy and dodge rate. Slightly restores MP (based on the Attack MP Recovery value) if the target successfully performs Evasion or Guard.
Cannot be sung at the same time with other songs.

All Weapons

[Acoustic Buff]
Continuing a song skill for a certain period of time transforms it into an acoustic buff (permanent effect).

MP cost of song skills and time to transform the next song into an acoustic buff increase as more songs become acoustic buffs.

All Weapons

Certain Fairy Song effects on the user are reduced.
This effect reduction is mitigated as the number of party members (excluding NPCs) increases.

Extras

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Skill Level:
Number of stacks:
"Guitarist" Registlet Level:

Passion Song

Skill Passion Song Level 3


Magic Device/Staff/Bowgun/Bow/2-Handed Sword/Katana only

Type

Active

Element

Neutral

MP

300

Combo start

Yes

Combo middle

Yes

Range

0

Description

An incredibly strong and fierce determination. Increase damage to your weak element and to neutral-element targets. Increases Aggro when targeted.
Cannot be sung at the same time with other songs.

All Weapons

[Acoustic Buff]
Continuing a song skill for a certain period of time transforms it into an acoustic buff (permanent effect).

MP cost of song skills and time to transform the next song into an acoustic buff increase as more songs become acoustic buffs.

All Weapons

Certain Passion Song effects on the user are reduced.
This effect reduction is mitigated as the number of party members (excluding NPCs) increases.

Extras

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Skill Level:
Number of stacks:
"Guitarist" Registlet Level:

Wisdom Song

Skill Wisdom Song Level 3


Magic Device/Staff/Bowgun/Bow/2-Handed Sword/Katana only

Type

Active

Element

Neutral

MP

300

Combo start

Yes

Combo middle

Yes

Range

0

Description

Enlightenment born from immense knowledge. Reduces all types of damage and knockback distance.
Cannot be sung at the same time with other songs.

All Weapons

[Acoustic Buff]
Continuing a song skill for a certain period of time transforms it into an acoustic buff (permanent effect).

MP cost of song skills and time to transform the next song into an acoustic buff increase as more songs become acoustic buffs.

All Weapons

Certain Wisdom Song effects on the user are reduced.
This effect reduction is mitigated as the number of party members (excluding NPCs) increases.

Extras

Show more...
Skill Level:
Number of stacks:
"Guitarist" Registlet Level:

Life Song

Skill Life Song Level 1


Magic Device/Staff/Bowgun/Bow/2-Handed Sword/Katana only

Type

Active

Element

Neutral

MP

200

Combo start

Yes

Combo middle

Yes

Range

0

Description

The beat of life. Reduces the revive timer at fixed intervals and stacks an effect that mitigates fractional damage. If HP hits 0, the accumulated value turns into a recovery barrier.
Cannot be sung at the same time with other songs.

All Weapons

[Acoustic Buff]
Continuing a song skill for a certain period of time transforms it into an acoustic buff (permanent effect).

MP cost of song skills and time to transform the next song into an acoustic buff increase as more songs become acoustic buffs.

Extras

Show more...
Skill Level:
Number of stacks:
"Guitarist" Registlet Level:

Fantasy Song

Skill Fantasy Song Level 2


Magic Device/Staff/Bowgun/Bow/2-Handed Sword/Katana only

Type

Active

Element

Neutral

MP

200

Combo start

Yes

Combo middle

Yes

Range

0

Description

Feels like a dream, like an illusion. The song effect accumulates at fixed intervals. Restores MP with the effect when the skill ends.
It won't activate during a combo. Cannot be sung at the same time with other songs.

All Weapons

[Acoustic Buff]
Continuing a song skill for a certain period of time transforms it into an acoustic buff (permanent effect).

MP cost of song skills and time to transform the next song into an acoustic buff increase as more songs become acoustic buffs.

Extras

Show more...
Skill Level:

Beat Blast

Skill Beat Blast Level 2


Magic Device/Staff/Bowgun/Bow/2-Handed Sword/Katana only

Type

Active, Magic skill

Element

Weapon Dependent

MP

0

Combo start

No

Combo middle

Yes

Range

1

Description

A sound pressure attack that is only usable while a song skill is active. Gains stacks (max 20) based on the MP consumed by party members affected by the song. Uses the stacks (max 6) to deal magic damage to surrounding enemies (in combat).

Sound Veil

Skill Sound Veil Level 3


Magic Device/Staff/Bowgun/Bow/2-Handed Sword/Katana only

Type

Passive

Neutral

Description

While a song skill is active, your aggro output becomes 1.
Reduces all types of damage according to the number of acoustic buffs. However, damage from enemies aiming at you directly cannot be reduced.

Battle Anthem

Skill Battle Anthem Level 3


Magic Device/Staff/Bowgun/Bow/2-Handed Sword/Katana only

Type

Passive

Neutral

Description

While a song skill is active, emits an aggressive sound and performs a normal attack on targets within your weapon range if stationary. Activation interval depends on ASPD and skill level.

Ad-lib

Skill Ad-lib Level 2


Available with all weapons

Type

Active

Element

Neutral

MP

100

Combo start

Yes

Combo middle

Yes

Range

0

Description

Resumes the song skill used most recently. Reduces damage taken during Ad-lib if a song skill is ongoing.
At Lv 10, it grants invincibility instead of damage reduction.

Extras

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Skill Level:
Skill is used in a combo: