Skill List: Necromancer
Grave Digger
Skill Grave Digger Level 1
Available with all weapons
Type
Active
Element
Neutral
MP
100
Combo start
Yes
Combo middle
Yes
Range
0
Description
Deploys a conceptual graveyard to prepare for necromancy.
Spirit stacks are gained while in the graveyard. Spirit slowly returns if you leave the graveyard.
Phantom Missile
Skill Phantom Missile Level 1
Staff only
Type
Active, Magic skill
Element
Weapon Dependent
MP
500
Combo start
Yes
Combo middle
Yes
Range
12
Description
Sends forth evil spirits to attack. Performs a magic attack on the target by consuming spirit stacks (max 10). Consuming more spirit increases its duration (number of hits), and its power increases with each critical hit (physical).
Blood Siphon
Skill Blood Siphon Level 2
Staff only
Type
Active, Magic skill
Element
Weapon Dependent
MP
400
Combo start
Yes
Combo middle
Yes
Range
12
Description
Puts a blood-sucking curse on the target. A portion of the damage dealt is absorbed as HP. Warning: Low chance to absorb status ailments too.
Chance to inflict [Flinch] if VIT is 50 or higher.
The curse is instantly removed when the target is too far.
Soul Stream
Skill Soul Stream Level 3
Staff only
Type
Active, Magic skill
Element
Weapon Dependent
MP
900
Combo start
Yes
Combo middle
Yes
Range
12
Description
Unleashes a spiritual particle beam.
Performs a magic attack. Restores MP and raises the chance to inflict [Lethargy] based on spirit stacks used. The number of spirit stacks used depends on the amount of MP consumed when the skill is activated. (max 20)
Skeleton Call
Skill Skeleton Call Level 2
Available with all weapons
Type
Active
Element
Neutral
MP
0
Combo start
No
Combo middle
Yes
Range
0
Description
Uses 3 spirit stacks to summon a skeleton soldier. (max 3 on the field)
The soldier performs close-range attack. It explodes and disappears when caught in an AoE. Attack power is based on ATK or MATK, whichever is higher.
Demonic Pact
Skill Demonic Pact Level 3
Available with all weapons
Type
EX Skill
Element
Neutral
MP
100+
Combo start
No
Combo middle
No
Range
0
Description
A contract with a demon. The ability changes based on the amount of MP offered when forming the contract. Each attack by the demon costs the caster some HP. Reusing the skill will terminate the contract.
The demon may betray you if things turn bad.
Fine Shovel
Skill Fine Shovel Level 1
Staff only
Type
Passive
Neutral
Description
Gains additional spirit stacks when deploying "Grave Digger" for the first time.
You can now continue gaining spirit stacks even when slightly away from the graveyard.
Harvest
Skill Harvest Level 2
Staff only
Type
Passive
Neutral
Description
Recovers a small amount of HP and MP instantly when a monster is killed. (activates only once per second.)
A skeleton soldier will be summoned upon recovery if "Skeleton Call" has been acquired. (There can't be more than 3 skeleton soldiers on the field.)
Opportunist
Skill Opportunist Level 3
Staff only
Type
Passive
Neutral
Description
The effect of "Harvest" may still be applied even when a skeleton soldier explodes and disappears.
Tomb
Skill Tomb Level 1
Available with all weapons
Type
Active, Physical skill
Element
Weapon Dependent
MP
300
Combo start
Yes
Combo middle
Yes
Range
12
Description
Summons tombstones that spike out of the ground. Performs a physical attack on the target. Chance to inflict [Tumble] if VIT is 50 or higher. Using 3 spirit stacks adds an AoE attack, activating up to 3 times at once.
Skull Shaker
Skill Skull Shaker Level 2
Staff/Halberd only
Type
Active, Physical skill
Element
Weapon Dependent
MP
200
Combo start
Yes
Combo middle
Yes
Range
3
Description
Delivers a heavy blow to the top of the head with a staff. Performs a physical attack to the target. Chance to inflict [Dizzy]. Each successful hit increases the power and may inflict [Stun] on the target. The effect resets upon inflicting [Stun].
Hazard Strike
Skill Hazard Strike Level 3
Staff/Halberd only
Type
Active, Physical skill
Element
Weapon Dependent
MP
100
Combo start
Yes
Combo middle
Yes
Range
3
Description
A versatile staff technique that changes according to the situation. A physical attack that can trigger a follow-up move by consuming an additional 100 MP depending on key input.
Up (high power), Left/Right (damage reduction), Down (backstep)

