STR
Common EffectsSTR increases by 1 * Tier.
Traits are special abilities that can appear on weapons and armor. Use this page to check how transfers work, estimate blacksmith fees, and look up trait effects by name or trigger.
Trait Transfer is handled at the City Blacksmith under Customize Equipment. The equipment stays intact on success or failure; only the attached traits change.
Enter the equipment type, source value, target value, and trait tier to estimate the spina needed for one transfer attempt.
67 trait types are available. Search by stat, trigger, scaling note, or condition to narrow the list.
STR increases by 1 * Tier.
INT increases by 1 * Tier.
VIT increases by 1 * Tier.
AGI increases by 1 * Tier.
DEX increases by 1 * Tier.
MaxHP increases by 200 * Tier.
MaxMP increases by 10 * Tier.
ATK increases by 5 * Tier.
MATK increases by 5 * Tier.
DEF increases by 10 * Tier.
MDEF increases by 10 * Tier.
Accuracy increases by 3 * Tier.
Dodge increases by 3 * Tier.
ASPD increases by 50 * Tier.
CSPD increases by 50 * Tier.
Natural HP Regen increases by 15 * Tier.
Natural MP Regen increases by 5 * Tier.
Critical Rate increases by 1 * Tier.
Critical Damage increases by 1 * Tier.
EXP gained from monsters increases by 3% * Tier.
EXP gained by pets increases by 6% * Tier.
Dealing damage to a target increases CSPD by 20 * Tier for 6 seconds. Max 20 stacks.
Dealing damage to a target restores 200 * Tier HP. HP restored increases based on STR. Activates once every 3 seconds.
Dealing damage to a target restores 200 * Tier HP. HP restored increases based on INT. Activates every 3 seconds.
Dealing damage to a target increases Physical Pierce by 1% for 5 seconds. Activation Power 20 * Tier. Max 10 stacks.
Dealing damage to a target increases Magic Pierce by 1% for 5 seconds. Activation Power 20 * Tier. Max 10 stacks.
Restores 20 * Tier MP when the target performs an Evasion (excluding events). MP restored increases based on INT. Activates once every 6 seconds.
When the target performs an Evasion (excluding events), Attack increases by 100 for 5 + 5 * Tier seconds. Higher DEX leads to a greater increase. Activates once every 20 seconds.
When taking damage from a target, Aggro increases by 10% * Tier for 12 seconds.
When taking damage from a target, ASPD, CSPD, and Action Speed increase by 2% * Tier for 3 seconds.
Dealing damage to a target increases Critical Rate by 1 for 3 seconds. Effect duration increases based on CRT. Max 10 * Tier stacks.
If your attack is MISS, Critical Rate increases by 4 * Tier for 60 seconds. Max 5 stacks.
Dealing damage to a target reduces Max HP by 1% for 3 seconds, but increases ATK and MATK by 1 * Tier. Max 99 stacks.
When using Evasion, for 3 seconds, Physical and Magical Resistance increase by 2% * Tier. Max 3 stacks.
When using Evasion, for 3 seconds, ATK increases by 10 * Tier and ASPD increases by 50 + 50 * Tier. Max 3 stacks.
Dealing damage to a target increases ATK and MATK by 5 + 5 * Tier, and also CSPD by 10 for 20 seconds. Higher TEC leads to a greater increase. Activates once every 10 seconds.
Dealing damage to a target increases MATK by 1 * Tier for 4 seconds. Max 300/Tier stacks.
Dealing damage to a target increases ATK by 1 * Tier for 2 seconds. Max 300/Tier stacks.
When the target performs an Evasion (excluding events), Anticipate increases by 5% * Tier for 12 seconds.
Dealing damage to a target increases ASPD by 20 * Tier for 3 seconds. Max 20 stacks.
Restores 10 MP if your attack is a Graze. Activation Power 10 * Tier.
If your attack is a Graze, for 15 seconds, MaxMP decreases by 350 - 50 * Tier, but Short and Long Range Damage increases by 1%, and Accuracy increases by 60 * Tier. Max 3 stacks.
If your attack is a Graze, Accuracy increases by 20 * Tier for 30 seconds. Max 5 stacks.
When the target performs a Guard (excluding events), Guard Break increases by 5% * Tier for 12 seconds.
When the target performs a Guard (excluding events), MATK increases by 50 for 5 + 5 * Tier seconds. Higher DEX leads to a greater increase. Activates once every 20 seconds.
Restores 500 + 500 * Tier HP when the target performs a Guard (excluding events). HP restored increases based on STR. Activates once every 6 seconds.
Dealing damage to a target increases Physical Barrier and Magic Barrier by 2 * Tier for 6 seconds. Higher MTL leads to a greater increase. Max 100 stacks.
When taking damage from a target, for 20 seconds, MaxHP decreases by 1% * 2^(Tier-1), but ASPD increases by 50 * 2^(Tier-1). Max 5 stacks.
Dealing damage to a target increases EXP Gain by 1% * Tier for 77 seconds. Max number of stacks increases based on LUK. Max 10 stacks.
If your attack is a MISS, MATK increases by 10 * Tier for 30 seconds. Max 10 stacks.
Restores 1 * Tier MP when taking damage from a target. MP restored increases based on VIT.
Restores 100 MP if your attack is a MISS. Activation Power [10|20|30|50|100].
If your attack is a MISS, for 90 seconds, ATK increases by 100 * Tier, Critical Rate increases by 25 + 25 * Tier, and Accuracy decreases by 9999.
Dealing damage to a target increases Dodge by 1 * Tier for 6 seconds. Max 30 stacks.
If your attack is a MISS, ATK increases by 10 * Tier for 30 seconds. Max 10 stacks.
Dealing damage to a target increases Accuracy by 1 * Tier for 6 seconds. Max 30 stacks.
Dealing damage to a target restores 2 * Tier MP. MP restored increases based on AGI. Activates once every 6 seconds.
Dealing damage to a target restores 2 * Tier MP. MP restored increases based on DEX. Activates once every 6 seconds.
When taking damage from a target, MaxHP increases by 50 * 2^(Tier-1) for 180 seconds. Max 140 - 20 * Tier stacks.
When taking damage from a target, MATK increases by [10|15|30|60|90] for 30 seconds. Max [90|60|30|15|10] stacks.
When taking damage from a target, Max MP increases by 5 * 2^(Tier-1) for 180 seconds. Max 35 - 5 * Tier stacks.
When taking damage from a target, ATK increases by [10|15|30|60|90] for 30 seconds. Max [90|60|30|15|10] stacks.
When taking damage from a target, Unsheathe Power increases by 100 for 9 seconds. Max 1 * Tier stack.
Can no longer inflict [Flinch].
Can no longer inflict [Stun].
Can no longer inflict [Tumble].
Can no longer inflict [Immobilization].